![]() ![]() That can be a single-target skill that cannot deal with multiple opponents, or it can be a multi-targeting or mass AoE skill that can adequately deal with hardened, heavy targets while clearing chaff. The way Path of Exile is designed - the way it has been designed since forever ago - favors focusing on a single powerful skill augmented and supported to the max. Every ARPG I have ever played, seen, or heard of requires multi-target, multiple-enemy clear capability, the power to deal with entire groups of foes all at once. I really, sincerely doubt it ever was that game, even in the earliest betas. Will all you Heavy Strike Conan the GARbarian people who cannot tolerate the idea that single-target namelock slow-hit melee skills ARE NEVER GOING TO BE GOOD please go play a different game already?
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